

If you have mutiple games installed (FO3, FONV, Skyrim, and FO4, for example), each requires its own installation of MO. This makes it extremely easy to swap mods in an out (messing up saves is still possible, though), but it has a fairly hefty learning curve, which can be a major turn-off for some. In my mind it has a major advantage over both FOMM and NMM in its ability to provide a degree of granularity that the others lack and the fact that it doesn't actually install anything to your Data directory, so your installed game stays about as close to vanilla as is possible.


Most will not run into this problem to any appreciable degree, but it can be a problem for some. But it does come up a bit short if more granular control over mod content is needed. As most players who have tried it have discovered, it does a decent enough job of managing mods. Its major drawbacks are its simplicity and its need to work with multiple games. Its major advantage over FOMM is that it is flat out simple to use, works with most of the Elder Scrolls and Fallout games (and several others), and was developed by the people who are hosting the mods anyway, so it talks to their servers quite well. Its major disadvantage is that it is pretty much tied to the Fallout games, so you need multiple mod managers if you play other moddable games. It is reasonably simple to use (it has a bit of a learning curve, but nothing major) and almost all of the mods on the Nexus will work with it (might be all of them, but I really didn't feel like installing 18K mods to test that). My major take-away from more than a decade of that (seven years for the FOMM/NMM argument) is everyone thinks their favorite is the "right" one, which necessarily implies that anyone who disagrees with that favorite is wrong.įOMM has the advantage of being the oldest, so it is the most stable and "mature" of the three. I've used three of the major mod managers and listened to players advocate each as being "better" than the others.
